Sunday, January 18, 2009

Starfall..Wait, I mean Starfail

Yup, that's the new name of it... Starfail! Say it with me! Starfail.....Has a nice ring to it eh? Well, this is what it has become. While people who play druids don't spec balance may not see an issue (let alone the rogues crying about it) we do. Starfall was our last real ability at getting melee away from us.

Sure, we have typhoon, that does damage and a knock back. A rogue can easily sprint back to us, shadow step, vanish and start up a very long and annoying chain stun or others. Warriors can intercept us as soon as it happens. Hunters are long range for it to happen so unless you are knocking them off cliffs..it doesn't happen much.

Then we have Death Knights who just use their silence on us when they are close for a free few hits. Let alone, if we try to cast thorns, we can get Mind Frozen as another silence to our Nature Spell section (out of 2). There are many more things that happens to us that Starfall was used for.

What is Starfall? Well, heres the tooltip of Starfall.

You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 111 to 129 Arcane damage. Also causes 20 Arcane damage to all other enemies within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec.
39% of base mana, 30 yd range, Instant cast, 3 min cooldown

Sounds all and good when you first look at it..right? You think it will be excellent to use. Both in PVE and PVP. However..this talent doesn't scale with Spelldamage. It does the same damage if you have 1500 spelldamage or 3000. Also, the splash damage only occured to mobs near the hitbox of the moonkin. Never near the stars making it a waste in that sense. (Ghostcrawler has confirmed this will be fixed)

Now, 39% base mana..its not to bad, but for a 3 minute cooldown..its terrible.

Now comes the PVP side of it, which is getting this talent nerfed! Before I go on however, lets look at what Starfall used to do!

IN PVP:

You could pop Starfall and run around as a Cat/Cheetah/Bear and keep the buff up
You could be stunned or CC'd and the spell will still occur for those 10 seconds
Random Stun proc which helped to remove melee off you for a second to cast Typhoon/roots

IN PVE:
None really..but it was good for a bit of extra damage..thats all it was


Whats going on with Starfall now?
Glad you asked! Starfall has already had some nerfs to it. Now if you get CC'd/Stuned, you keep the buff up, wasting its 10 seconds of free damage..however it doesn't go off. So its a wasted cooldown.

Random stun proc is being removed come patch. Ghostcrawler claimed that they wished to get rid of the RNG stun issue. Ok..So then that means Celestical Focus gets changed right? To what? Also, this leaves us with no stun in moonkin form (unless you are tauren)..meaning we have to waste mana..shifting into a bear to bash, then shifting again to continue on. Kinda a waste but its all we got now.

In PVE, this spell has been closely monitored by BadEggPlant over at the Moonkin Repository. She has been reporting in on it to state the damage it has been doing. She has also made several threads with suggestions on what to do with Starfall. Buffing the damage seems to be the major thing.

Here are some of the stats from Bad's findings

Starfall was 1.15% of my damage this week. I THINK I popped it on the Heroism.

Unbuffed stats for this week:
Spellpower: 1896
Crit: 18.26%
Haste: 493

PATCHWERK TOTAL DAMAGE: 857,209 (4684 DPS over 3'07")
STARFALL DAMAGE STATS:
Total done: 9,915
Crits: 5
Hits: 5

This was the first post. So..even with bloodlust Starfall was pretty much only 1% of the total damage done. Also keep in mind, if you use Starfall while you cast and pick up a crit to spark Nature's Grace...It will eat it during the final seconds of your cast. If you are a little confused, here is an explaination..

We'll go with Starfire being 3 second cast

You Cast Starfall
You begin to cast Starfire
Starfall Crits
You gain Nature's Grace
Starfire Cast finishes its normal (full 3 second cast)
You lose Nature's Grace


Yup..that is how its working right now if you want to use it in PVE. I have it for the little extra damage, but at this point with it barely even breaking 2% or being close, I figure I will drop it and pick up Typhoon so I can have some fun in Wintergrasp without respecing or finishing off my Owlkin Frenzy.

Either way, Starfall is getting nerfs and the random stun is all it had going for it in PVP. Now..it will be useless in PVE and PVP. Thoughts..Concerns? Wanting to look into more information?

If you would like to join the Moonkin Mafia in their search on Starfall answers, you are welcomed to check us out at The Moonkin Repository.com. You can also join us on the World of Warcraft forums!

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