I am saying the tooltip, which currently reads:
Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 3%, and increases the critical strike chance of your damage spells by 3% on targets afflicted by Faerie Fire.
Should probably read:
Your Faerie Fire and Feral Faerie Fire spells also increase the chance the target will be hit by spell attacks by 3%, and increase the critical strike chance of your damage spells by 3% on targets afflicted by your Faerie Fire or Feral Faerie Fire.
One of the issues we are currently discussing is what to do in the case where someone chooses a talent that they end up not using because someone else in the group also has the same buff of equal or greater potency. To be fair though this is not a new problem. Raids always had to manage buffs like Spirit or Kings that were talented. I think groups usually worked around that by just grouping with the same people a lot and making sure someone had the talent. We are seeing a lot more raids pugged these days, and in any case, you often still want the buff when you are soloing. It is something we're discussing.
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So what you are saying is this is definitely how you wanted it to be? I'm a tad bit confused. Feral FF increasing hit as well? Are you ok GC? I'm still slightly confused on what you are trying to say. At first, you made it sound like this was a bug. Now you are saying you want it to work out...but now you need to find a way around people not using it or having it in raids? Yeah, Paladin buffs people spec in to. Its kinda like that I suppose. Or what about me being spec'd IMP Mark and never using it when a resto druid is in raid...does that mean I get something out of it? No, its called being prepared if anything. I also didn't find going 2/5 Nature's Focus to be a problem. I'm not tanking anything so nothing should be hitting me and when I cast wrath, its maybe 1-2 casts for my Eclipse proc.
However, we are still chatting in this thread in regards to what all he is saying. Ways we could make both sides happy. Ghostcrawler originally stated that he wanted us to cast IFF. When you have an Spriest in the raid, you don't care to even look at the button to try and cast. The Spriest has the Hit buff for the raid which is automatically applied. So now, why cast it? Its a dps loss overall for us.
So far a good suggestion is that we originally cast IFF at the start, and then a feral's FF overwrites/refreshes it so it never falls off. That way both sides are happy. Feral's can keep theirs up and we get our long timer on it. What do you all think?
For those wondering, an interesting response came, which holds a lot of truth. It came from our very own Graylo, who runs the blog Graymatter!
Lets assume for a second that a moonkin does receive the 3% crit from FFF or normal FF cast by another druid, without having cast FF on the mob himself. Basically, he is getting 3% crit for free.
Is this that big of an issue?
High end raiding moonkins have been speccing into IFF for a month to get the extra 3% crit. I have looked at my own WWS reports and those of several cutting edge guilds that are in the top 10 or 20 guilds in the world. Most of them seem to have a Moonkin on their roster now (woot!), but none of them are destroying the meters relative to the other DPS classes.
It was my understanding that as a hybrid class we are supposed to be close but still a little behind the more "pure" DPS classes. In my opinion that is where we are.
IFF my not have been intended to work with the FF cast by another player, but if it does, it obviously hasn't upset the balance of the game. Therefore, in my opinion it shouldn't be "fixed".
And hes right. The 3% increase even if we don't cast isn't a major thing and doesn't upset any balance of the game. What are you thoughts?
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